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Section: Software

GigaVoxel

Participants : Fabrice Neyret [contact] , Morgan Armand, Eric Bruneton, Cyril Crassin, Pascal Guehl, Eric Heitz.

Soon available at http://gigavoxels.inrialpes.fr/index.htm in double licencing GPL/commercial.

Gigavoxel is a software platform initiated from the PhD work of Cyril Crassin, and currently funded by the ANR CONTINT RTIGE (Figure 4 ). The goal of this platform is the real-time rendering of very large very detailed scenes. Performances permit showing details over deep zooms and walk through very crowdy scenes (which are rigid, for the moment). The principle is GPU ray-tracing of volumetric-encoded multiscale data with minimal just-in time generation of data (accounting visibility and needed resolution) kept in a cache on GPU. The representation eases the cheap management of soft shadows, depth of field, anti-aliasing and geometric LOD. Beside the representation, data management and base rendering algorithm themself, we also worked on realtime light transport, and on quality prefiltering of complex data. This work led to numerous publications ( [22] , [21] , [20] ). Several licences have been sold to companies. we also did a technical presentation of the GigaVoxels tool during Afig conference [17] in order to invit the community to use the tool.

Figure 4. GigaVoxels freely downloadable demo.
IMG/gigavoxel.jpg